![]() The two biggest features he mentioned are interplanetary colonization - building elaborate planetary bases and space stations - and slower-than-light interstellar travel to other star systems. In a Screen Rant interview with Nate Simpson, the Creative Director of Kerbal Space Program 2, he described the rich new features Private Division and Intercept Games would add to the final version of KSP 2. KSP 2's Vehicle Assembly Building Mode also has a few new quality-of-life features such as the ability to paint spaceships and align components using an orthogonal view. The layout and look of these interface icons is more minimalist in the Kerbal Space Program 2 early access, while a new orientation controller makes it easier to rotate a spaceship's nose or rocket nozzles in the right direction. The basics of the Kerbal Space Program 1 interface are still present in the Kerbal Space Program 2: a Nav-Ball that shows a spaceship's orientation relative to the nearby planet, a meter for measuring a rocket engine's throttle, a dedicated button for ejecting/igniting booster stages, etc. ![]() This feature is a godsend for new players who aren't familiar with the game's basic controls or their ability to pause, speed up, or slow down the progression of time in a space mission. Additionally, the spaceship assembly and spaceflight tutorial missions are now fully voice-acted and automatically pause whenever a new step in the lesson needs to be taught. First, each tutorial mission is paired with a short animated video where a narrator uses cartoon icons to teach players about the physics of real spaceflight (as opposed to spaceflight in games like the planet-hopping Star Wars Jedi: Survivor). The tutorials in the Kerbal Space Program 2 early access are much more approachable and comprehensive for several reasons.
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